It's "Game Time." Here in section four we see what the dynamics of time and space have to do with the games people play.
The parallels (and oppositions) between hypertext and AI are brought out in section five.
Pat Harrigan and Noah Wardrip-Fruin introduce First Person, an interactive, multi-player collaboration between ebr and the MIT Press.
John Cayley reviews the Hypertext '97 Conference, which brought together representatives from corporate and academic sectors.
George Landow talks with Harvey Molloy about personal projects and future Web speculations.