Tag: gonzalo frasca

Ian Bogost's response to Critical Simulation

2004-06-27

Ian Bogost, the co-designer of The Howard Dean for Iowa Game (along with First Person contributor Gonzalo Frasca), deconstructs section three.

Michael Mateas responds in turn

2004-05-02

Narrativists vs. ludologists, material vs. formal constraints: Michael Mateas replies by identifying actors’ roles in each division.

Towards Computer Game Studies

2004-05-22

Literature scholars eager to understand gaming have made early inroads. Markku Eskelinen sets up serious checkpoints.

A Preliminary Poetics

2004-05-01

The builder of Façade, an “interactive story world,” Michael Mateas offers both a poetics and a neo-Aristotelian project (for interactive drama and games).

Janet Murray responds in turn

2004-05-02

Animals and invaders populate the space of Janet Murray’s counter-response.

Mizuko Ito's response (excerpt)

2004-01-08

Mizuko Ito recounts her experience at an unusual gaming convention in Japan, and posits fan culture as a way to understand software.

Henry Jenkins responds in turn

2004-01-09

Casting the ludology vs. narratology debate as a game in itself, Henry Jenkins brings Bible gardens and the duck-billed platypus into this defense of hybridity.

Markku Eskelinen's response

2004-01-09

Even orienteering is of greater use to game designers than narratology, claims Marrku Eskelinen, heading towards an area free from stories once more.

Eric Zimmerman's response

2004-01-08

Eric Zimmerman modifies Gonzalo Frasca’s game strategy with a strategic patch.