Tag: gonzalo frasca

2004-06-27

Ian Bogost's response to Critical Simulation

Ian Bogost, the co-designer of The Howard Dean for Iowa Game (along with First Person contributor Gonzalo Frasca), deconstructs section three.

2004-01-09

Henry Jenkins responds in turn

Casting the ludology vs. narratology debate as a game in itself, Henry Jenkins brings Bible gardens and the duck-billed platypus into this defense of hybridity.

2004-01-09

Markku Eskelinen's response

Even orienteering is of greater use to game designers than narratology, claims Marrku Eskelinen, heading towards an area free from stories once more.

2004-01-08

Mizuko Ito’s response (excerpt)

Mizuko Ito recounts her experience at an unusual gaming convention in Japan, and posits fan culture as a way to understand software.

2004-01-08

Eric Zimmerman's response

Eric Zimmerman modifies Gonzalo Frasca's game strategy with a strategic patch.

2004-05-22

Towards Computer Game Studies

Literature scholars eager to understand gaming have made early inroads. Markku Eskelinen sets up serious checkpoints.

2004-05-02

Michael Mateas responds in turn

Narrativists vs. ludologists, material vs. formal constraints: Michael Mateas replies by identifying actors' roles in each division.

2004-05-02

Janet Murray responds in turn

Animals and invaders populate the space of Janet Murray's counter-response.

2004-05-01

A Preliminary Poetics

The builder of Façade, an "interactive story world," Michael Mateas offers both a poetics and a neo-Aristotelian project (for interactive drama and games).

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