Tag: phoebe sengers

Ian Bogost's response to Critical Simulation

2004-06-27

Ian Bogost, the co-designer of The Howard Dean for Iowa Game (along with First Person contributor Gonzalo Frasca), deconstructs section three.

Simon Penny's response

2004-04-01

Simon Penny adds object-context to the talking machines of Natalie Jeremijenko’s essay.

Warren Sack responds in turn

2004-03-28

An autobiographical reflection by Warren Sack, prompted by two particular questions.

Hypertexts and Interactives

2004-11-07

The parallels (and oppositions) between hypertext and AI are brought out in section five.

Michael Mateas responds

2004-01-09

As alternatives to agency-obsession, “critical technical practices” that connect art and technology are front and center in the work of Michael Mateas.