Do violent games train us for violence? Drawing on social psychology and cognitive science, Simon Penny examines the "ethics of simulation."
Eskelinen can't be bothered to answer his critics.
Tim Luke takes on the business of online learning.
An essay by Tara McPherson (and a conversation with Anne-Marie Schleiner) concerning patch mutations, opensorcery, and other explainable gaming offshoots.
Nick Dyer-Witheford figures the place of video games in the global market, drawing on Marx's "species being" for scratch paper.