Tag: video games

Representation, Enaction, and the Ethics of Simulation

2004-06-26

Do violent games train us for violence? Drawing on social psychology and cognitive science, Simon Penny examines the “ethics of simulation.”

Eskelinen responds in turn

2004-05-23

Eskelinen can’t be bothered to answer his critics.

The Digital Downside: Moving from Craft to Factory Production in Online Learning

2003-10-04

Tim Luke takes on the business of online learning.

Patched In: A Conversation with Anne-Marie Schleiner about Computer Gaming Culture

2003-09-11

An essay by Tara McPherson (and a conversation with Anne-Marie Schleiner) concerning patch mutations, opensorcery, and other explainable gaming offshoots.

Sim Capital: General Intellect, World Market, Species Being, and the Video Game

2003-08-29

Nick Dyer-Witheford figures the place of video games in the global market, drawing on Marx’s “species being” for scratch paper.