After having lived through three generations of electronic literature, and having experienced pre-web, web, and post-web literary periods, Will Luers takes a step back and advocates an "independent digital culture" in which literary artists might explore "a reality between language and the ineffable (be it artistic, religious or secular)." A mixture of technics and magics, we may be approaching a fourth generation of e-lit that is closer to pre-industrial folklore than it is to our present, technically managed space for individual and collective "creativity."
Jin Sol Kim and Lulu Liu interview the Decameron 2.0, a Canadian collaborative made up of professors and artists who are inspired by Giovanni Boccaccio’s plague narrative The Decameron (1348-1353) to develop creative works during and in response to the COVID-19 pandemic.
Burdick situates the speculative software prototypes of Trina: A Design Fiction as design-theory hybrids that can expand our understanding of critical making and critical design. The essay offers four readings of the Trina prototypes, designed as research into speculative writing technologies that are situated and embodied. The essay concludes with the introduction of an “Indexical Reader,” a design concept for close and distant reading in the Humanities.
>--> Chicago art critic John Brunetti reviews The Truth on Tape, a survey of Daniel Wenk's art
Linda Brigham breaks the first rule of Fight Club and talks about what the movie industry keeps secret - not male masochism, anti-corporate terrorism, self-help, or even heterosexual anxiety, but how best to deliver a commodity that doesn't act like one.
Michael Joyce looks at hypertext, body art, body piercing, and Web culture.