Burroughs Lives
Davis SchneidermanDavis Schneiderman reviews two works on Burroughs - a writer who is both there and not there, who exemplifies and escapes post-structuralist readings and postmodernist celebrations.
First Person: Introduction
Pat HarriganPat Harrigan and Noah Wardrip-Fruin introduce First Person, an interactive, multi-player collaboration between ebr and the MIT Press.
Fingering Prefiguring
Alex ReidAlex Reid examines a cross-section of essays in Prefiguring Cyberculture, a work that historicizes the future as neither alarmist nor utopian.
Janet Murray responds in turn
Janet MurrayAnimals and invaders populate the space of Janet Murray's counter-response.
Brenda Laurel responds (excerpt)
Brenda LaurelThe importance of consequences plots Brenda Laurel's response to Michael Mateas.
Between a Game and a Story?
Ken PerlinKen Perlin on a game-narrative difference that makes a difference: does agency, rather than identifiction, make characters in a game seem more real than those in novels or films?
Espen Aarseth responds
Espen AarsethEspen Aarseth foresees the quick end of Murray's "story-game hybrid" and suggests instead a "critical theory of games."
Victoria Vesna responds
Victoria VesnaIn response to Perlin, Victoria Vesna reiterates the unique realism of games.
Gonzalo Frasca’s response
Gonzalo FrascaSecret agency is at issue in Frasca's response, which denies the application of Aristotle to the open-ended interactivity of gaming.
Cyberdrama
Pat HarriganPat Harrigan and Noah Wardrip-Fruin introduce Cyberdrama, the first section of First Person.
From Game-Story to Cyberdrama
Janet MurrayMoving from the holodeck to the game board, Janet Murray explains why we make dramas of digital simulations.
Bryan Loyall’s response (excerpt)
Bryan LoyallBryan Loyall cites expertly paced penguins in this response to Janet Murray.
A Preliminary Poetics
Michael MateasThe builder of Façade, an "interactive story world," Michael Mateas offers both a poetics and a neo-Aristotelian project (for interactive drama and games).
Will Wright’s response (excerpt)
Will WrightThe man behind The Sims, Will Wright, places narrative controls back in the hands of gamers.