June 30, 2010
A gloss to Multiculturalism in World of Warcraft
Douglas’ argument operates in interesting tension with Jill Walker’s essay on the nature of quests in World of Warcraft. Walker argues that “a game is a network of fragments, most of which are not necessary to experience the game fully, and yet which cumulate into a rich experience of a storied world.” In other words, Douglas identifies an immovable cultural concept in WoW, hard-coded racial specificity, in a universe that otherwise depends on fluid and adaptive experience.
Douglas’ argument operates in interesting tension with Jill Walker’s essay on the nature of quests in World of Warcraft. Walker argues that “a game is a network of fragments, most of which are not necessary to experience the game fully, and yet which cumulate into a rich experience of a storied world.” In other words, Douglas identifies an immovable cultural concept in WoW, hard-coded racial specificity, in a universe that otherwise depends on fluid and adaptive experience.