aristotle
The builder of Façade, an "interactive story world," Michael Mateas offers both a poetics and a neo-Aristotelian project (for interactive drama and games).
Pat Harrigan and Noah Wardrip-Fruin introduce Cyberdrama, the first section of First Person.
Secret agency is at issue in Frasca's response, which denies the application of Aristotle to the open-ended interactivity of gaming.
The importance of consequences plots Brenda Laurel's response to Michael Mateas.
Narrativists vs. ludologists, material vs. formal constraints: Michael Mateas replies by identifying actors' roles in each division.
Literature scholars eager to understand gaming have made early inroads. Markku Eskelinen sets up serious checkpoints.
Eric Zimmerman modifies Gonzalo Frasca's game strategy with a strategic patch.
Gonzalo Frasca's proposal for videogames that address "critical thinking, education, tolerance, and other trivial issues."
Applying games to games, Celia Pearce uses The Sims to showcase six keywords.