hamlet
Genre Trouble
"Where is the text in chess?" asks Espen Aarseth. Rules, play, and semiosis are the (un)common ground between games and stories in "interactive narrativism" and the art of simulation.
Nick Montfort responds in turn
Nick Montfort reiterates the value of multiple perspectives on, and in, New Media.
From Mystorian to Curmudgeon: Skulking Toward Finitude
Marcel O'Gorman offers a candid account of what it means to introduce the computer apparatus into teaching in the humanities.