Espen Aarseth holds that gameplay, not Lara Croft?s physique, should command the attention of an evolving game studies.
First Person, second section: What is Ludology? Editors Pat Harrigan and Noah Wardrip-Fruin see a disciplinary shift away from ill-advised analogies toward analyses of the gaming situation itself.
Jesper Juul maps the "flow" state of gameplay onto innerspace and elsewhere.
Ken Perlin on a game-narrative difference that makes a difference: does agency, rather than identifiction, make characters in a game seem more real than those in novels or films?
Illustrating Perlin's "Can There Be a Form between a Game and a Story?"