tetris
Genre Trouble
"Where is the text in chess?" asks Espen Aarseth. Rules, play, and semiosis are the (un)common ground between games and stories in "interactive narrativism" and the art of simulation.
Espen Aarseth responds in turn
Espen Aarseth holds that gameplay, not Lara Croft?s physique, should command the attention of an evolving game studies.
Game Design as Narrative Architecture
Henry Jenkins uses narrative space to distinguish between different tale-ends.