video games
Nick Dyer-Witheford figures the place of video games in the global market, drawing on Marx's "species being" for scratch paper.
An essay by Tara McPherson (and a conversation with Anne-Marie Schleiner) concerning patch mutations, opensorcery, and other explainable gaming offshoots.
Tim Luke takes on the business of online learning.
Eskelinen can't be bothered to answer his critics.
Do violent games train us for violence? Drawing on social psychology and cognitive science, Simon Penny examines the "ethics of simulation."