first person
Diane Gromala’s response (excerpt)
Cyberpractitioner Diane Gromala celebrates virtual immersion's unsteady body-knowledge.
Moulthrop responds in turn
U.S. cybernetic pragmatisim and practical Net expertise interest Moulthrop (and his auditors) on "second thought."
Towards Computer Game Studies
Literature scholars eager to understand gaming have made early inroads. Markku Eskelinen sets up serious checkpoints.
Chris Crawford’s response (excerpt)
Chris Crawford adduces the algorithms of games against dramatic conventions.
Espen Aarseth responds in turn
Espen Aarseth holds that gameplay, not Lara Croft?s physique, should command the attention of an evolving game studies.
Genre Trouble
"Where is the text in chess?" asks Espen Aarseth. Rules, play, and semiosis are the (un)common ground between games and stories in "interactive narrativism" and the art of simulation.
From Work to Play
Stuart Moulthrop (re)mediates the interpretation (narrativists) vs. configuration (ludologists) debate by going macropolitical.
Towards Computer Game Studies (sidebar)
Sidebar images, "From Work to Play: Molecular Culture in the Time of Deadly Games."
Genre Trouble (sidebar)
Sidebar images from "Genre Trouble: Narrativism and the Art of Simulation."
From Work to Play (sidebar)
Sidebar images, "From Work to Play: Molecular Culture in the Time of Deadly Games."