first person
GRIOT’s Tales of Haints and Seraphs: A Computational Narrative Generation System

D. Fox Harrell considers what is computational about composition, and describes the GRIOT system for generating literary texts.
On And Then There Were None

Lee Sheldon describes his playable adaptation of Agatha Christie's And Then There Were None, which relies on his invention of a "suspicion meter" to quantify and track the player's interaction with - and assessments of - NPCs (non-player characters).
Between Acting and Narrating: Editors’ Introduction to “Tabletop Systems”
The electronic release of Second Person starts with a number of essays on tabletop role-playing. Most of these consider the entanglement of play and narrative in a variety of game systems, from the highly controlled to the largely open-ended.
One Story, Many Media

Kevin Wilson describes his methodology of boiling a franchise down to its core elements and weighing the differences among media when translating games from medium to medium.
On Mystery of the Abbey

Bruno Faidutti begins with the controversial premise that "[e]very game tells a story," in his description of how he uses literary techniques to enhance gameplay - even in non-RPG systems such as board games, which don't traditionally include a story.