first person
Ken Perlin responds in turn
Insisting on the centrality of character (in literature no less than gaming) Ken Perlin responds to Victoria Vesna and Will Wright.
Michael Mateas responds in turn
Narrativists vs. ludologists, material vs. formal constraints: Michael Mateas replies by identifying actors' roles in each division.
First Person: Introduction
Pat Harrigan and Noah Wardrip-Fruin introduce First Person, an interactive, multi-player collaboration between ebr and the MIT Press.
Janet Murray responds in turn
Animals and invaders populate the space of Janet Murray's counter-response.
Brenda Laurel responds (excerpt)
The importance of consequences plots Brenda Laurel's response to Michael Mateas.
Between a Game and a Story?
Ken Perlin on a game-narrative difference that makes a difference: does agency, rather than identifiction, make characters in a game seem more real than those in novels or films?
Espen Aarseth responds
Espen Aarseth foresees the quick end of Murray's "story-game hybrid" and suggests instead a "critical theory of games."
Victoria Vesna responds
In response to Perlin, Victoria Vesna reiterates the unique realism of games.
Gonzalo Frasca’s response
Secret agency is at issue in Frasca's response, which denies the application of Aristotle to the open-ended interactivity of gaming.
Cyberdrama
Pat Harrigan and Noah Wardrip-Fruin introduce Cyberdrama, the first section of First Person.