first person
Chris Crawford’s response (excerpt)
Chris Crawford adduces the algorithms of games against dramatic conventions.
Espen Aarseth responds in turn
Espen Aarseth holds that gameplay, not Lara Croft?s physique, should command the attention of an evolving game studies.
Genre Trouble
"Where is the text in chess?" asks Espen Aarseth. Rules, play, and semiosis are the (un)common ground between games and stories in "interactive narrativism" and the art of simulation.
From Work to Play
Stuart Moulthrop (re)mediates the interpretation (narrativists) vs. configuration (ludologists) debate by going macropolitical.
Towards Computer Game Studies (sidebar)

Sidebar images, "From Work to Play: Molecular Culture in the Time of Deadly Games."