Intensifying Affect
Marco AbelMarco Abel reads recent affect theory and suggests, via discussions of fiction by Don DeLillo, Brian Evenson, and Cormac McCarthy, how literature can cultivate the reader's receptivity to these pre-subjective bodily forces.
A Language of the Ordinary, or the eLEET?
David CiccoriccoDave Ciccoricco reviews Michael Joyce's novel of network culture, Was. Seeing an inversion of Russian formalism in Joyce's work, Ciccoricco explores how Joyce's novel attempts to "reconcile the polylinguistic, stylistic, and ludic difficulty" of the text with an "affinity for the quotidian."
The Unit Is in the Eye of the Beholder
Emily ShortEmily Short interrogates Ian Bogost's Unit Operations and finds his approach to videogame criticism too capacious in its attempt to account for a variety of expressive media, and too narrow in its focus on low-order choices in videogames.
Locating the Literary in New Media
Joseph TabbiJoseph Tabbi surveys four recent interventions into new media studies, and argues that literary critics should not forget the power of the written word to resist the circumscribed possibilities of the current mediasphere. This review also appears in the Summer 2008 issue (Vol. 49, no. 2) of Contemporary Literature. The works under review include: The Souls of Cyberfolk: Posthumanism as Vernacular Theory by Thomas Foster; My Mother Was a Computer: Digital Subjects and Literary Texts by N. Katherine Hayles; Color Monitors: The Black Face of Technology in America by Martin Kevorkian; Mechanisms: New Media and the Forensic Imagination by Matthew G. Kirschenbaum
Brain Drain Against the Grain: A Report on the International Pynchon Week 2008
Bruno Arich-GerzBruno Arich-Gerz reports from Munich on International Pynchon Week, 2008. Finding a retreat to traditional reading strategies, Arich-Gerz wonders whether we have lost more than we gained in the turn against theory.
The Novel at the Center of the World
John LimonJohn Limon surveys the boundaries of the global novel in this review of John Newman's The Fountain at the Center of the World and Naomi Klein's Fences and Windows. Limon traces the trajectory of plot, character, and argument in the genre, as he reads "perhaps the first great global novel."
Postmodernism Redux
Stephen SchryerStephen Schryer contrasts narratological and postsecular readings of postmodernism in a review of Gerhard Hoffmann's vast study, From Modernsism to Postmodernism (2005), and John McClure's narrower but more pointed exploration, Partial Faiths (2007).
Tape for the Turn of the Year: Conversations with and about Daniel Wenk
Joseph TabbiRecorded by Joseph Tabbi. A week in the life of the artist.
Everyday Procedural Literacy vs. Computational Procedural Literacy
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Through a mini-experiment Robert Lecusay explores the differences between gamers' and non-gamers' interactions with non-player characters in Michael Mateas and Andrew Stern's Façade.
Paranoid Modernity and the Diagnostics of Cultural Theory
Timothy MelleyA review of John Farrell's magnificent Paranoia and Modernity: Cervantes to Rousseau, in light of contemporary literary criticism: Where Brian McHale declares an end to postmodernism, and where many discount paranoia as a passing literary interest, reviewer Tim Melley sees postmodern paranoia everywhere. As long as corporations are regarded by law as 'individuals' and conspiracy is the preferred way of understanding political and social systems, it seems that we'll remain in the longue duree of the postmodern moment.
A Do-It-Yourself Guide to Digital Poetics
Michael McDonoughMichael McDonough reviews Brian Kim Stefans' book of poetry Before Starting Over, asserting that Stefans is concerned with the redefinition of critical discourse in the face of the loss of the singularity of the work of art. Stefans is not out to substitute an ideology of surface and take our deep meanings away. He mines contemporary poetics with an encyclopedic attention while resisting dogmatic assertions.
Finding the Game in Improvised Theater
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Tim Uren argues that each improvisational theater scene functions as a game that generates its own rules within a few seconds of its inception, rules based on each performer's observation of the audience and/or other actors.