Representation, Enaction, and the Ethics of Simulation
Simon PennyDo violent games train us for violence? Drawing on social psychology and cognitive science, Simon Penny examines the "ethics of simulation."
Videogames of the Oppressed
Gonzalo FrascaGonzalo Frasca's proposal for videogames that address "critical thinking, education, tolerance, and other trivial issues."
Academic Intent
Mark BarrettMark Barret cautions against reinventing the wheel in this riposte to Cyberdrama and to Janet Murray's essay.
Schizophrenia and Narrative in Artificial Agents
Phoebe SengersPhoebe Sengers discusses the Expressivator and socially situated AI.
&Now Conference Review
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Late Breaking: William Gillespie, Scott Rettberg, and Rob Wittig post from Notre Dame University on the &Now festival of writers and writing.
White Noise/White Heat, or Why the Postmodern Turn in Rock Music Led to Nothing but Road
Larry McCafferyLarry McCaffery reframes his 1989 essay on the "postmodern turn" in rock'n'roll music.
Ludology
Noah Wardrip-FruinFirst Person, second section: What is Ludology? Editors Pat Harrigan and Noah Wardrip-Fruin see a disciplinary shift away from ill-advised analogies toward analyses of the gaming situation itself.
Eskelinen responds in turn
Markku EskelinenEskelinen can't be bothered to answer his critics.
J. Yellowlees Douglas responds
J. Yellowlees DouglasJ. Yellowlees Douglas adds more titles to Eskelinen's catalog of limnal games.
Diane Gromala’s response (excerpt)
Diane GromalaCyberpractitioner Diane Gromala celebrates virtual immersion's unsteady body-knowledge.
Moulthrop responds in turn
Stuart MoulthropU.S. cybernetic pragmatisim and practical Net expertise interest Moulthrop (and his auditors) on "second thought."
Towards Computer Game Studies
Markku EskelinenLiterature scholars eager to understand gaming have made early inroads. Markku Eskelinen sets up serious checkpoints.
Chris Crawford’s response (excerpt)
Chris CrawfordChris Crawford adduces the algorithms of games against dramatic conventions.