Towards a Game Theory of Game
Celia PearceApplying games to games, Celia Pearce uses The Sims to showcase six keywords.
Narrative, Interactivity, Play, and Games
Eric Zimmerman
Eric Zimmerman whips "four naughty concepts" into disciplinary shape.
Liberation Hurts: An Interview with Slavoj Žižek
Eric Dean RasmussenSlavoj Žižek addresses the situation of post-9/11 global politics - and his own, controversial, theories of the political - in this interview with Eric Dean Rasmussen.
Notes Toward a More Pervasive Cyberdramaturgy
Jane McGonigalJane McGonigal goes mobile with a "transformational agenda" shift for Cyberdrama.
Critical Simulation
Pat HarriganTheories of performance, training, and psychology explain simulation - or do they? - in the third section of First Person.
Ian Bogost’s response to Critical Simulation
Ian BogostIan Bogost, the co-designer of The Howard Dean for Iowa Game (along with First Person contributor Gonzalo Frasca), deconstructs section three.
Verse in Reverse
Alan SondheimOn the occasion of the 2003 Fitzpatrick O'Dinn Award publication, Alan Sondheim asks some questions of formally constrained literature. The more strict the constraints, the more open, free, and plentiful the questions.
Representation, Enaction, and the Ethics of Simulation
Simon PennyDo violent games train us for violence? Drawing on social psychology and cognitive science, Simon Penny examines the "ethics of simulation."
Videogames of the Oppressed
Gonzalo FrascaGonzalo Frasca's proposal for videogames that address "critical thinking, education, tolerance, and other trivial issues."
Academic Intent
Mark BarrettMark Barret cautions against reinventing the wheel in this riposte to Cyberdrama and to Janet Murray's essay.
Schizophrenia and Narrative in Artificial Agents
Phoebe SengersPhoebe Sengers discusses the Expressivator and socially situated AI.