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Restoring the ‘Lived space of the body’: Attunement in Critical Making

When we introduce critical making projects to our students, they are excited to think about themselves as designers and about the materials they will work with. However, they do not consider how their making process fits into larger systems. For example, when prototyping augmented reality experiences, students focus on what they can get players to do: how they can anchor stories to spaces on and off campus and create interactions around them. They are less attentive to the fact that their players are people and that their AR stories are anchored in community spaces. For this reason, students need help […]
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Researching Writing Technologies through the Speculative Prototype Design of Trina

Trina: A Design Fiction brings together speculative computing (Drucker, SpecLab), speculative software (Fuller), and speculative design (Dunne and Raby) in equal measure. The story is a feminist reconfiguration of language, bodies, and writing technologies, co-authored by myself and Janet Sarbanes. In Trina’s collaged photo-graphics, text, image, and environment coalesce. We read/watch/listen as Trina traverses the gendered politics of typewriters and guns, Left Bank literary expats, and the personnel files of E. Remington & Sons, interrupted by perfunctory sessions with an AI therapist. The graphic story is told entirely through the interactions between Trina and her speculative software prototypes, designed in […]
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Post-Digital Debates and Dialogues from the electronic book review

  Video recording of the Post-Digital Dialogues and Debates from electronic book review Zoom book launch September 17th, 2020 Scott Rettberg: We’re very excited to be doing a book launch tonight for Post-Digital: Volume One and Volume Two. Joe Tabbi, who’s the editor, is here with us. Just to say a bit about the volumes before Joe gets into it. I wouldn’t say it’s the ‘best of’ the electronic book review,’ exactly, but it’s a selection of texts from ebr from the past 25 years that the journal has been published. ebr is one of the leading – and it […]
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Reconfiguring Flatness on Screen: A Short History of Cover Designs for Chinese Web Novels

Hardly any readers of Chinese Web novel would pay much attention to the “cover” for the serial narrative they are fervently pursuing. This is not surprising, given that the book design and Web design are converging in the digital age (Mod); moreover, it is the serial design of the narrative and the platform that compels a reader’s return to the novel. Indeed, if the book is disappearing into the Web, what is the point of salvaging a book cover for a Web novel? If the Web novel, as a branch of e-literature, is essentially “a writing-centered art” that explores “the […]
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“the many gods of Mile End”: CanLit Print-Culture Nostalgia and J.R. Carpenter’s Entre Ville

While Canadian poets have made forays into digital writing, one could be forgiven for questioning whether there is an identifiably Canadian substrate of new-media poetry. bpNichol, whose First Screening (1984) seems somehow as influential as it is sui generis, is one option. Still, the work is of a piece with Nichol’s other work, which ranges wildly across and between genres and formats; Nichol is a shapeshifter, or possibly something like Canadian poetry’s William Gibson – a technology-obsessed weirdo who, although partially or coincidentally Canadian, is identifiable more as someone who jacks in to the cyberspace of Neuromancer (1984) than as […]
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Digital Ganglia and Darren Wershler’s “Nicholphilia”

The focus of this essay will be Darren Wershler’s NICHOLODEON: a book of lowerglyphs and its living, digital manifestation as a ganglion of texts and links in its online version, NICHOLODEONLINE. Wershler creates a textual homage to the influential Canadian avant-garde poet, bpNichol, in NICHOLODEON, which is a “book” initially published as a print version in 1997 and then later in an online iteration as NICHOLODEONLINE in 1998. The materiality of each iteration differs drastically from the traditional appearance and presentation of its book version to its online manifestation. NICHOLODEONLINE is a moving and dynamic aggregate of pathways—it is a […]
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“language isn’t revolutionary enough”: In/Human Resources and Rachel Zolf’s Gematria

“Mass affluent consumers’ key satisfaction drivers aspi- / rational by most common queries of most-common- / English-words-engine: fuck Q1 sex Q2 love the shit god i” (Zolf) “Capitalism is profoundly illiterate.” (Deleuze and Guattari) In the acknowledgements of Human Resources (2007), Rachel Zolf sardonically admits that “Funding from the Canada Council for the Arts [CCA] and the Ontario Arts Council [OAC] Writers’ Reserve gave [them] invaluable time and space to write” (2). The credit is caustic, given the text’s dual role as a book of poetry and a self-help guide for navigating the “Canada Council Art Bank,” an institution according […]
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Being the Asterisk: Noah Wardrip-Fruin and the Future of Game Studies

!! U B THE * !! Many Main-Run Features Starring U! She read it through and then went back to the first line, puzzled. U B the asterisk? Was she tootoxed or not toxed enough? You be the ass to risk. Gina nodded. For all she knew, she was looking at the secret of life. — Pat Cadigan, Synners (1991, 142) Noah Wardrip-Fruin excels at illuminating the not-so-obvious, regularly serving up Eggs of Columbus, concepts that seem entirely self-evident once he has explained them, but which somehow elude understanding until he opens our eyes. Consider his indispensable ELIZA effect, the […]
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Collaborative Reading Praxis

Our reading project is a digital humanities effort in that it is a collaboration that employs digital computing practices in order to analyze a text from the perspective of humanistic hermeneutics…. Our intervention in this book is to show how digital-based practices can enable literary interpretation while also providing new models of how interpersonal collaboration works. — Pressman, Marino, and Douglass, Reading Project 137 In 2009, we three scholars embarked on a collaborative reading of a single work of literature. One text, three readers. The work is a piece of electronic literature that combined a one-word-at-a-time story with flashing images, […]

Unhelpful Tools: Reexamining the Digital Humanities through Eugenio Tisselli’s degenerative and regenerative

By the moment users become aware of what is happening in amazon, one of Eugenio Tisselli’s most recent works, they have already become complicit in a simple, digital rehearsal of this precious biome’s destruction. Running a block of code that we have been instructed to copy and save as “amazon.HTML”, we witness a forest of green “trees” (represented by the “*” symbol) become replaced by brown numerals at an ever-increasing speed until, after a few minutes, the screen becomes almost entirely covered by these ever-changing digits, soon resembling an indecipherable, illogical stock ticker where once there was a peaceful forest. […]
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