image + narrative
Comics as Big Data: The transformation of comics into machine-interpretable information
Like so many generic literary reconstructions, comics are now being transformed into information -- a process that, for postdoctoral scholar Ilan Manouach, is concomitant with the expansion of tools and services in the field of generative AI. Like so many AI emergences (and emergencies), this one poses important challenges to the comics industry and the careers of comics professionals.
Lines of Sight: Thirteen Ways of Looking at a System (Organism, Poem, or Otherwise)
What Mario Aquilina and Ivan Callus accomplished in their "13 Ways of Looking at Electronic Literature", Lisa Swanstrom does for Ecocriticism. Taking as her starting point, Cary Wolfe's book on Wallace Stevens, Swanstrom explores each and every one of Stevens's "13 Ways of Looking at a Blackbird." What emerges, alongside Wolfe's ecocriticism is a resurgence, in literary studies, of the art of close reading.
Including E-Literature in Mainstream Cultural Critique: The Case of Graphic Art by Khaled Al Jabri
In this essay, Doris Hambuch uses the image-based work of Arabic cartoonist Khaled Al Jabri to address concerns of technological dependence to reconsider our use of screens. Rather than simply reprimanding readers about the potentially negative dependence of our contemporary society on technology and its screens, Hambuch instead proposes that we look to Al Jabri's work as a way of reconsidering the role of the screen in visual poetics and graphic literature.
Photo Narratives and Digital Archives; or: The Film Photo Novel Lost and Found
A first draft of this essay was presented at the 2017 ELO Conference at Porto, in a panel organized by the "Nar-Trans" group of the University of Granada.
The Role of Imagination in Narrative Indie Games
What binds literature, electronic literature and games is "the shaping and networking of the imagination." Drawing on the ideas of Damasio, Walton and Sartre, Gordon Calleja looks at the synthesizing role of the imagination in narrative indie games.
“With each project I find myself reimagining what cinema might be”: An Interview with Zoe Beloff
Jussi Parikka interviews artist Zoe Beloff about her relationship to the emerging set of interdisciplinary theories and methodologies known as media archaeology. In way of response, Beloff discusses some past works, including: Lost (1995), Shadow Land (2000), Claire and Don in Slumberland (2002), Charming Augustine (2005), The Somnambulists (2008), and The Dream Films (2009).
Between Play and Politics: Dysfunctionality in Digital Art
Marie-Laure Ryan argues that dysfunctionality in new media art is "not limited to play with inherently digital phenomena such as code and programs," and provides a number of alternative art examples, while also arguing that dysfunctionality "could [also] promote a better understanding of the cognitive activity of reading, or of the significance of the book as a support of writing."
A Remediation’s Remediation?
Jan Baetens looks 'through' and 'at' Bolter and Gromala's Windows and Mirrors and finds a foggy vision.
Architecture as a Narrative Medium
Christine Bucher, reviewing Beatriz Columnina, considers the narrative and photographic dimensions of interiors designed by Adolf Loos and Le Corbusier.
Lexia to Perplexia:
hypertext? cybertext? hypermedia? webart? while new media critics debate the terms, Talan Memmott has produced the thing itself, a creative use of applied technology.