publications Page 40 of 61

2004

17-Aug-2004
Vectoral Muscle in a Great Field of Process

Yves Abrioux approaches Woman and Men (1987) as an extended novelistic medition on cognition and action.

10-Aug-2004
Adrian Miles responds to Hypertexts and Interactives

Adrian Miles on themes of print vs. digital, engagement vs. immersion, easy vs. difficult, and affect vs. effect, as they appear in section five of First Person.

05-Aug-2004
Front to the Future: Joseph McElroy's Ancient History

Ian Demsky on Joseph McElroy's Ancient History and welcome interruptions.

11-Jul-2004
Game Theories

It's "Game Time." Here in section four we see what the dynamics of time and space have to do with the games people play.

10-Jul-2004
Game Design as Narrative Architecture

Henry Jenkins uses narrative space to distinguish between different tale-ends.

09-Jul-2004
Introduction to Game Time

Jesper Juul maps the "flow" state of gameplay onto innerspace and elsewhere.

08-Jul-2004
Towards a Game Theory of Game

Applying games to games, Celia Pearce uses The Sims to showcase six keywords.

07-Jul-2004
Narrative, Interactivity, Play, and Games

Eric Zimmerman whips "four naughty concepts" into disciplinary shape.

01-Jul-2004
Liberation Hurts: An Interview with Slavoj Žižek

Slavoj Žižek addresses the situation of post-9/11 global politics - and his own, controversial, theories of the political - in this interview with Eric Dean Rasmussen.

29-Jun-2004
The Female Narrator

Judy Malloy on the voice of female narrators.

28-Jun-2004
Notes Toward a More Pervasive Cyberdramaturgy

Jane McGonigal goes mobile with a "transformational agenda" shift for Cyberdrama.

27-Jun-2004
Critical Simulation

Theories of performance, training, and psychology explain simulation - or do they? - in the third section of First Person.

27-Jun-2004
Ian Bogost's response to Critical Simulation

Ian Bogost, the co-designer of The Howard Dean for Iowa Game (along with First Person contributor Gonzalo Frasca), deconstructs section three.

27-Jun-2004
Penny responds in turn

Simon Penny re-collects the dimensions of simulation-as-training in martial arts, football, and ballet (not to mention computer games).

27-Jun-2004
Verse in Reverse

On the occasion of the 2003 Fitzpatrick O'Dinn Award publication, Alan Sondheim asks some questions of formally constrained literature. The more strict the constraints, the more open, free, and plentiful the questions.

26-Jun-2004
Jan Van Looy responds to Penny

An Internet response to Simon Penny that separates the transfer of gaming skills from ethics.

26-Jun-2004
Representation, Enaction, and the Ethics of Simulation

Do violent games train us for violence? Drawing on social psychology and cognitive science, Simon Penny examines the "ethics of simulation."

24-Jun-2004
Academic Intent

Mark Barret cautions against reinventing the wheel in this riposte to Cyberdrama and to Janet Murray's essay.

24-Jun-2004
Julian Raul Kucklich responds

Julian Raul Kucklich points out the virtues of interdisciplinarity cooperation for ludologists.

24-Jun-2004
Videogames of the Oppressed

Gonzalo Frasca's proposal for videogames that address "critical thinking, education, tolerance, and other trivial issues."