Through a close formal analysis of two new critical collections, Paul Benzon ponders the state of media studies as field. Exploring the material and temporal paradoxes of anthologizing new media and posthumanism, he argues that "each of these texts takes shape, succeeds, and fails under the pressures and possibilities posed by the scalar demands of information."
Over 800 pages, the New Media Reader does not exhaust its subject; it even sets the stage for a companion volume.
Moving from the holodeck to the game board, Janet Murray explains why we make dramas of digital simulations.
Reading subjectivity into the software interface, N. Katherine Hayles offers a compelling case for computational authorship.