computer games
Chris Crawford considers Zimmerman's definitions.
Do violent games train us for violence? Drawing on social psychology and cognitive science, Simon Penny examines the "ethics of simulation."
Jesper Juul maps the "flow" state of gameplay onto innerspace and elsewhere.
It's "Game Time." Here in section four we see what the dynamics of time and space have to do with the games people play.
Eric Zimmerman whips "four naughty concepts" into disciplinary shape.
Markku Eskelinen reiterates the bounds of ludology.