Chris Crawford’s response (excerpt)
Chris Crawford considers Zimmerman's definitions.
Representation, Enaction, and the Ethics of Simulation
Do violent games train us for violence? Drawing on social psychology and cognitive science, Simon Penny examines the "ethics of simulation."
Introduction to Game Time
Jesper Juul maps the "flow" state of gameplay onto innerspace and elsewhere.
It's "Game Time." Here in section four we see what the dynamics of time and space have to do with the games people play.
Narrative, Interactivity, Play, and Games
Eric Zimmerman whips "four naughty concepts" into disciplinary shape.