gaming
An essay by Tara McPherson (and a conversation with Anne-Marie Schleiner) concerning patch mutations, opensorcery, and other explainable gaming offshoots.
Tim Luke takes on the business of online learning.
Moving from the holodeck to the game board, Janet Murray explains why we make dramas of digital simulations.
Espen Aarseth foresees the quick end of Murray's "story-game hybrid" and suggests instead a "critical theory of games."
In response to Perlin, Victoria Vesna reiterates the unique realism of games.