gaming
Gonzalo Frasca’s response
Secret agency is at issue in Frasca's response, which denies the application of Aristotle to the open-ended interactivity of gaming.
Game Design as Narrative Architecture
Henry Jenkins uses narrative space to distinguish between different tale-ends.
Brenda Laurel responds (excerpt)
The importance of consequences plots Brenda Laurel's response to Michael Mateas.
Introduction to Game Time
Jesper Juul maps the "flow" state of gameplay onto innerspace and elsewhere.