lara croft
Genre Trouble
"Where is the text in chess?" asks Espen Aarseth. Rules, play, and semiosis are the (un)common ground between games and stories in "interactive narrativism" and the art of simulation.
Stuart Moulthrop’s response
Stuart Moulthrop complicates the idea of self-contained games.
Espen Aarseth responds in turn
Espen Aarseth holds that gameplay, not Lara Croft?s physique, should command the attention of an evolving game studies.