ludology
Espen Aarseth holds that gameplay, not Lara Croft?s physique, should command the attention of an evolving game studies.
First Person, second section: What is Ludology? Editors Pat Harrigan and Noah Wardrip-Fruin see a disciplinary shift away from ill-advised analogies toward analyses of the gaming situation itself.
Gonzalo Frasca's proposal for videogames that address "critical thinking, education, tolerance, and other trivial issues."
It's "Game Time." Here in section four we see what the dynamics of time and space have to do with the games people play.
Eric Zimmerman whips "four naughty concepts" into disciplinary shape.