Tag: chris crawford

Towards Computer Game Studies

2004-05-22

Literature scholars eager to understand gaming have made early inroads. Markku Eskelinen sets up serious checkpoints.

Introduction to Game Time

2004-07-09

Jesper Juul maps the “flow” state of gameplay onto innerspace and elsewhere.

Eric Zimmerman responds in turn

2004-01-11

A reply from game designer Eric Zimmerman that is receptive to multiple viewpoints, non-design or otherwise.

Jesper Juul's response

2004-01-11

Jesper Juul suspects that things will remain unruly: big-budget, “cinematic” games will nose out experimental ones.

Espen Aarseth responds in turn

2004-05-21

Espen Aarseth holds that gameplay, not Lara Croft?s physique, should command the attention of an evolving game studies.