Tag: chris crawford

2004-07-09

Introduction to Game Time

Jesper Juul maps the "flow" state of gameplay onto innerspace and elsewhere.

2004-01-11

Eric Zimmerman responds in turn

A reply from game designer Eric Zimmerman that is receptive to multiple viewpoints, non-design or otherwise.

2004-01-11

Jesper Juul's response

Jesper Juul suspects that things will remain unruly: big-budget, "cinematic" games will nose out experimental ones.

2004-05-21

Espen Aarseth responds in turn

Espen Aarseth holds that gameplay, not Lara Croft?s physique, should command the attention of an evolving game studies.

2004-05-22

Towards Computer Game Studies

Literature scholars eager to understand gaming have made early inroads. Markku Eskelinen sets up serious checkpoints.

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