Jesper Juul maps the "flow" state of gameplay onto innerspace and elsewhere.
A reply from game designer Eric Zimmerman that is receptive to multiple viewpoints, non-design or otherwise.
Jesper Juul suspects that things will remain unruly: big-budget, "cinematic" games will nose out experimental ones.
Espen Aarseth holds that gameplay, not Lara Croft?s physique, should command the attention of an evolving game studies.
Literature scholars eager to understand gaming have made early inroads. Markku Eskelinen sets up serious checkpoints.