Literature scholars eager to understand gaming have made early inroads. Markku Eskelinen sets up serious checkpoints.
Jesper Juul maps the “flow” state of gameplay onto innerspace and elsewhere.
A reply from game designer Eric Zimmerman that is receptive to multiple viewpoints, non-design or otherwise.
Jesper Juul suspects that things will remain unruly: big-budget, “cinematic” games will nose out experimental ones.
Espen Aarseth holds that gameplay, not Lara Croft?s physique, should command the attention of an evolving game studies.