Notes Toward a More Pervasive Cyberdramaturgy
Jane McGonigalJane McGonigal goes mobile with a "transformational agenda" shift for Cyberdrama.
Critical Simulation
Pat HarriganTheories of performance, training, and psychology explain simulation - or do they? - in the third section of First Person.
Ian Bogost’s response to Critical Simulation
Ian BogostIan Bogost, the co-designer of The Howard Dean for Iowa Game (along with First Person contributor Gonzalo Frasca), deconstructs section three.
Verse in Reverse
Alan SondheimOn the occasion of the 2003 Fitzpatrick O'Dinn Award publication, Alan Sondheim asks some questions of formally constrained literature. The more strict the constraints, the more open, free, and plentiful the questions.
Representation, Enaction, and the Ethics of Simulation
Simon PennyDo violent games train us for violence? Drawing on social psychology and cognitive science, Simon Penny examines the "ethics of simulation."
Videogames of the Oppressed
Gonzalo FrascaGonzalo Frasca's proposal for videogames that address "critical thinking, education, tolerance, and other trivial issues."
Academic Intent
Mark BarrettMark Barret cautions against reinventing the wheel in this riposte to Cyberdrama and to Janet Murray's essay.
Schizophrenia and Narrative in Artificial Agents
Phoebe SengersPhoebe Sengers discusses the Expressivator and socially situated AI.
&Now Conference Review
Rob WittigLate Breaking: William Gillespie, Scott Rettberg, and Rob Wittig post from Notre Dame University on the &Now festival of writers and writing.
White Noise/White Heat, or Why the Postmodern Turn in Rock Music Led to Nothing but Road
Larry McCafferyLarry McCaffery reframes his 1989 essay on the "postmodern turn" in rock'n'roll music.
Ludology
Noah Wardrip-FruinFirst Person, second section: What is Ludology? Editors Pat Harrigan and Noah Wardrip-Fruin see a disciplinary shift away from ill-advised analogies toward analyses of the gaming situation itself.