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“language isn’t revolutionary enough”: In/Human Resources and Rachel Zolf’s Gematria

[…]strategies of copying and appropriation? It’s simple: the computer encourages us to mimic its workings… If I can chop out a huge section of the novel I’m working on and paste it into a new document, what’s going to stop me from copying and pasting a Web page in its entirety and dropping it into my text? (xviii) He goes on to cite a longer lineage of conceptualism, before the digital age, concluding that words “very well might be written not to be read but rather to be shared, moved, and manipulated” (xxi). This lack of concern for actual reading […]
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Digital Ganglia and Darren Wershler’s “Nicholphilia”

[…]499-520. Print. —. “Transcendental Data: Toward a Cultural History and Aesthetics of the New Encoded Discourse.” Critical Inquiry 31.1 (2004): 49-84. Print. Lucretius. On the Nature of Things: De rerum natura. Ed. and trans. Anthony M. Esolen. Baltimore: Johns Hopkins UP, 1995. Print. Mauro, Aaron. “Versioning Loss: Jonathan Safran Foer’s Tree of Codes and the Materiality of Digital Publishing.” Digital Humanities Quarterly 8.4 (2014): np. Web. 3 October 2017. . McCaffery, Steve. “Nichol’s Graphic Cratylism.” At the Corner of Mundane and Sacred: a bpNichol Symposium. Avant Canada: Artists, Prophets, Revolutionaries. Niagara Artists Centre. 7 Nov. 2014. Conference Paper. Motte, Jr., […]
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Digital Orihon (デジタル折り本): The (un)continuous shape of the novel.

[…]possibilities could resolve Murphet’s parrhesic/polyphonic predicament (permission to create a working prototype of DOABY for research purposes has been granted by David Higham Associates). In Coetzee’s novel, the format and the book medium are strained. Creating a digital DOABY could resolve this strain, or at the very least transform how the work is constructed. It is important, however, to tread carefully when adapting and contrasting digital and print text formats. In her critique of the works of Borges and practice-led research into digressive digital literature, hypertext theorist J. Yellowlees Douglas (2000) criticizes ‘The Garden of Forking Paths’ as a print […]
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COVID E-LIT: Digital Art from the Pandemic curatorial statement

[…]body/minds around was discussed by each and every artist we talked to over Zoom in March 2021, working on a forthcoming documentary skillfully produced and videographed by Ashleigh Steele. For many pandemic crisis has been experienced as both an intense, extended period relieved from FOMO, and as sheer boredom and utter restlessness. Most of us have experienced the intrusion of platforms like video conferencing into our very living rooms and bedrooms, which has led to the emergence of critical awareness but also to a way of getting used to being together across screens. In this sense, old distinctions between online and […]
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River: Forking Paths, Monsters, Simultaneous Timelines and Continuity over 25 Years of Creative Practice

[…]– what if students could decide for themselves whether they wanted introduction to women’s studies to begin with British suffragette or African priestess, early composer or the fur trade? 19th century or 5th? How might the collective identity of feminism be negotiated differently? How would the act of traversal change the reader? I came of intellectual age in a time of Judith Butler’s Gender Trouble and Denise Riley’s “Am I that name: feminism and the category of women in history … ” and so had been interested in challenging the cohesion of identity alongside the development of an understanding that […]
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How to Design Games that Promote Racial Equity

[…]response to the long history of racial tensions and racial injustice that continues today, critical games (or what are sometimes called “serious” games) have emerged such as Freedom, the Underground Railroad (2012) and Rise Up: The Game of People and Power (2017). Such games are developed in an effort to help players and the broader public understand sociocultural issues about race, racism, and anti-racism—each a unique topic, each deserving their own conversation. To begin to understand the critical work of games on racial equity, in October 2020, we gathered in a roundtable to begin theorizing what racial equity game design […]
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Better with the Sound On; or, The Singularity of Reading and Writing Under Constraint

[…]electronic literature, we often associate writing under constraint with the avant garde literary group Oulipo, which introduced often structurally demanding ways of generating texts and working with limited frameworks (Salter 533). Michelle Grangaud, for example, wrote the poetry collection Stations, which entirely consists of anagrams of Parisian metro station names. The restraints, then, are generally related to the formal characteristics of language or media. In this manner, the constraint resists the ways in which we commonly use language. And the results can be powerful, as Tabbi argues: Resistance too figures not as a political opposition but as a resituation of […]
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Contemporary Posterity: A Helpful Oxymoron

[…]a future. Taken together, the juxtaposition signifies a stance in which one embraces a certain critical distance (gained through posterity) to the otherwise elusive phenomenon of the digital, allowing for heightened appreciation of its aesthetic, theoretical, and critical contours, while at the same time being thoroughly situated (through the contemporary anchor) within and at close range to instantiations of that same phenomenon, offering material and transformational agency in the face of computational capitalism. Cramer notes how post-digital, as a term, “sucks but is useful” (“What is ‘Post-digital’?” 12) – the conceptual stance of contemporary posterity, then, is an oxymoron but […]

Platform In[ter]ventions: an Interview with Ben Grosser

[…]are always asking me, oh do you hate Facebook, for example? A lot of my work is about Facebook and critical of Facebook and critical of Mark Zuckerberg. And I mean, yes, in many ways, sure. But I also have gained a lot from Facebook, and I think that’s the complication that deserves attention, that there are interesting things about it. There’s reasons there’s 3 billion people there. It’s not only because it’s a monopoly and dominant, although that’s a big part of it and kind of its own tactic, the corporation’s tactics. But it’s also about a hunger for […]
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Repetition and Defamiliarization in AI Dungeon and Project December

[…]Shklovsky, Brecht, and Boal: Ostranenie, V-Effect, and Spect-Actors as Analytical Tools for Game Studies. Game Studies, 17(2). Retrieved December 10, 2021 from http://gamestudies.org/1702/articles/potzsch Pötzsch, H. (2019). From a New Seeing to a New Acting: Viktor Shklovsky’s Ostranenie and Analyses of Games and Play. In Viktor Shklovsky’s Heritage in Literature, Arts, and Philosophy (pp. 235–251). Lexington Books. Quach, K. (2021, September 8). A developer built an AI chatbot using GPT-3 that helped a man speak again to his late fiancée. OpenAI shut it down. The Register. Retrieved December 10, 2021 from https://www.theregister.com/2021/09/08/project_december_openai_gpt_3/ Rohrer, J. (2020a). Project December [Conversational AI]. Rohrer, J. […]
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