Sidebar images, "From Work to Play: Molecular Culture in the Time of Deadly Games."
Theories of performance, training, and psychology explain simulation - or do they? - in the third section of First Person.
Phoebe Sengers praises the optimistic, self-aware conversation mapped by Warren Sack and First Person.
Natalie Jeremijenko asserts that machine speech should re-awaken us to "the peculiar structure of participation that we take for granted."
The builder of Façade, an "interactive story world," Michael Mateas offers both a poetics and a neo-Aristotelian project (for interactive drama and games).