computer games
Introduction to Game Time
Jesper Juul maps the "flow" state of gameplay onto innerspace and elsewhere.
Game Theories
It's "Game Time." Here in section four we see what the dynamics of time and space have to do with the games people play.
Narrative, Interactivity, Play, and Games
Eric Zimmerman whips "four naughty concepts" into disciplinary shape.
Markku Eskelinen’s response to Julian Raul Kucklich
Markku Eskelinen reiterates the bounds of ludology.
Eskelinen responds in turn
Eskelinen can't be bothered to answer his critics.