What binds literature, electronic literature and games is "the shaping and networking of the imagination." Drawing on the ideas of Damasio, Walton and Sartre, Gordon Calleja looks at the synthesizing role of the imagination in narrative indie games.
John Cayley reviews the Hypertext '97 Conference, which brought together representatives from corporate and academic sectors.
Which alias best fits interactive fiction?
The nominees are:
"Story," "Game," "Storygame," "Novel," "World,"
"Literature," "Puzzle," "Problem," "Riddle," and "Machine."
Read, and decide.
In response to Nick Montfort's review of Cybertext, N. Katherine Hayles coins an alternative term, Cyber|literature.
Virginia Kuhn reviews an essay collection - Cybertext: Yearbook 2000 - ambivalent about its own printed status.
Entering the cyberdebates, Scott Rettberg moves beyond technique and proposes a more generative approach to hypertext, in which an author's intention and poetic purpose have a role.
Scott Rettberg introduces 'New Media Studies': a cluster of reviews, and a term (similar in its emergence to the term 'Postmodernism').