The man behind The Sims, Will Wright, places narrative controls back in the hands of gamers.
"Where is the text in chess?" asks Espen Aarseth. Rules, play, and semiosis are the (un)common ground between games and stories in "interactive narrativism" and the art of simulation.
Espen Aarseth holds that gameplay, not Lara Croft?s physique, should command the attention of an evolving game studies.
Eric Zimmerman modifies Gonzalo Frasca's game strategy with a strategic patch.
Game-Story set theory.