Gonzalo Frasca's proposal for videogames that address "critical thinking, education, tolerance, and other trivial issues."
Jill Walker's encounter with a participatory, and vaguely sinister, online narrative.
Matthew Kirschenbaum rethinks the final section of First Person in light of "five basic strategies for furthering the history of reading."
A call for (and example of) material studies of software from Matt Kirschenbaum, spurred by the Digital Arts and Culture conference, 2000.
Pattern, absence, routine, return - Dave Ciccoricco mulls the shape(s) in Michael Joyce's new paper novel, Liam's Going
"Playing with play," John Cayley sets ludology on an even playing field with literature, but without literary scholarship's over-reliance on 'story,' 'closure,' and 'pleasure.'
Theories of performance, training, and psychology explain simulation - or do they? - in the third section of First Person.