first person
Critical Simulation
Theories of performance, training, and psychology explain simulation - or do they? - in the third section of First Person.
Representation, Enaction, and the Ethics of Simulation
Do violent games train us for violence? Drawing on social psychology and cognitive science, Simon Penny examines the "ethics of simulation."
Videogames of the Oppressed
Gonzalo Frasca's proposal for videogames that address "critical thinking, education, tolerance, and other trivial issues."
Schizophrenia and Narrative in Artificial Agents
Phoebe Sengers discusses the Expressivator and socially situated AI.
Ludology
First Person, second section: What is Ludology? Editors Pat Harrigan and Noah Wardrip-Fruin see a disciplinary shift away from ill-advised analogies toward analyses of the gaming situation itself.