first person
Metaphoric Networks in Lexia to Perplexia
Reading subjectivity into the software interface, N. Katherine Hayles offers a compelling case for computational authorship.
How I Was Played by Online Caroline
Jill Walker's encounter with a participatory, and vaguely sinister, online narrative.
Interactive Fiction
Which alias best fits interactive fiction?
The nominees are:
"Story," "Game," "Storygame," "Novel," "World,"
"Literature," "Puzzle," "Problem," "Riddle," and "Machine."
Read, and decide.
What Does a Very Large-Scale Conversation Look Like?
Warren Sack uses The Conversation Map, a "graphical interface" that analyzes newsgroups and listservs, to analyze the possibilities of discourse analysis itself.
If Things Can Talk, What Do They Say? If We Can Talk to Things, What Do We Say?
The subtitle - "Using Voice Chips and Speech Recognition Chips to Explore Structures of Participation in Sociotechnical Scripts" - tells the story, partly. But there's more in store.
The Pixel/The Line
For all the talk of cyber-difference, screens still behave like pages. The contributors in section six have developed, in response, a digital aesthetics unlike that of print.
Literal Art
John Cayley dadas up the digital, revealing similarities of type across two normally separate, unequal categories: image and text. "Neither lines nor pixels but letters," finally, unite.
Unusual Positions
Camille Utterback exposits "embodied interaction with symbolic spaces" – the body and language of digital art.
Approaches to Interactive Text and Recombinant Poetics
In this series of "media-element field explorations," Bill Seaman suggests configurations for the shape of the virtual artist-author to come.
Hypertexts and Interactives
The parallels (and oppositions) between hypertext and AI are brought out in section five.