publications Page 44 of 61

2004

22-Mar-2004
Camille Utterback responds in turn

Camille Utterback's physical poetics, re-symbolized.

22-Mar-2004
Matt Gorbet's response (excerpt)

Matt Gorbet maintains that interactive texts remain overfamiliar to bodies trained on snowflakes and rain.

21-Mar-2004
Johanna Drucker's response (excerpt)

Johanna Drucker counters hands-off poetics with practice.

21-Mar-2004
John Cayley responds in turn

John Cayley replays what is literal and literary in the digital.

19-Mar-2004
Nick Montfort responds

Computers abstract from true/false to host letters, pixels, and Nick Montfort's riposte.

18-Mar-2004
Literal Art (sidebar)

Sidebar images from "Literal Art: Neither Lines nor Pixels but Letters."

13-Mar-2004
Optical Media Archaeologies

Anthony Enns juxtaposes two models of German media theory in reviewing new works by Oliver Grau and Friedrich Kittler.

29-Feb-2004
The Electronic Swarm of City and Self

Jenny Weight reviews William Mitchell's third book, Me++: The Cyborg Self and the Networked City.

22-Feb-2004
A Remediation's Remediation?

Jan Baetens looks 'through' and 'at' Bolter and Gromala's Windows and Mirrors and finds a foggy vision.

19-Feb-2004
Confronting Chaos

Joseph Tabbi reviews Joe Conte's Design and Debris and gauges the argument for chaotics-as-aesthetics across media.

27-Jan-2004
11-Jan-2004
Celia Pearce responds in turn

Celia Pearce's position - anti-isolationist, but also anti-colonialist - derives from her understanding of "the unique properties of games themselves."

11-Jan-2004
Chris Crawford’s response (excerpt)

Chris Crawford considers Zimmerman's definitions.

11-Jan-2004
Eric Zimmerman responds in turn

A reply from game designer Eric Zimmerman that is receptive to multiple viewpoints, non-design or otherwise.

11-Jan-2004
Jesper Juul's response

Jesper Juul suspects that things will remain unruly: big-budget, "cinematic" games will nose out experimental ones.

11-Jan-2004
Mary Flanagan’s response (excerpt)

A recommendation for participatory, interdisciplinary articulations of action and perception from Mary Flanagan.

10-Jan-2004
Celia Pearce responds

Celia Pearce hits SAVE and preserves most of Jesper Juul's essay. But then "non-computer contexts" hit the screen.

10-Jan-2004
Jesper Juul responds in turn

Jesper Juul takes time to complicate the real in different types of games.

10-Jan-2004
Mark Bernstein's response

Mark Bernstein explains that games have many lessons to learn from other artforms that speak to, and teach us, what it means to be human.

10-Jan-2004
Mizuko Ito's response (excerpt)

Asymmetries between event time and play time interest Mizuko Ito, who asks "How do you answer the door to get a pizza to nourish your flesh-and-blood body when you are in the middle of life and death online combat?"