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Espen Aarseth holds that gameplay, not Lara Croft?s physique, should command the attention of an evolving game studies.
Sidebar images, "From Work to Play: Molecular Culture in the Time of Deadly Games."
Theories of performance, training, and psychology explain simulation - or do they? - in the third section of First Person.
Timothy Luke reviews Nicholas Negroponte and takes a second look at 'digital subjectivity.'
Phoebe Sengers praises the optimistic, self-aware conversation mapped by Warren Sack and First Person.