The builder of Façade, an "interactive story world," Michael Mateas offers both a poetics and a neo-Aristotelian project (for interactive drama and games).
Narrativists vs. ludologists, material vs. formal constraints: Michael Mateas replies by identifying actors' roles in each division.
Espen Aarseth holds that gameplay, not Lara Croft?s physique, should command the attention of an evolving game studies.
Sidebar images, "From Work to Play: Molecular Culture in the Time of Deadly Games."
Theories of performance, training, and psychology explain simulation - or do they? - in the third section of First Person.
Timothy Luke reviews Nicholas Negroponte and takes a second look at 'digital subjectivity.'
Phoebe Sengers praises the optimistic, self-aware conversation mapped by Warren Sack and First Person.