What binds literature, electronic literature and games is "the shaping and networking of the imagination." Drawing on the ideas of Damasio, Walton and Sartre, Gordon Calleja looks at the synthesizing role of the imagination in narrative indie games.
Scott Rettberg introduces 'New Media Studies': a cluster of reviews, and a term (similar in its emergence to the term 'Postmodernism').
A book about books conscious of their materiality, N. Katherine Hayles' Writing Machines draws praise from Raine Koskimaa for its own media consciousness, and blame for embodied emphasis.
Literature scholars eager to understand gaming have made early inroads. Markku Eskelinen sets up serious checkpoints.
First Person, second section: What is Ludology? Editors Pat Harrigan and Noah Wardrip-Fruin see a disciplinary shift away from ill-advised analogies toward analyses of the gaming situation itself.
The parallels (and oppositions) between hypertext and AI are brought out in section five.
Nick Montfort reviews Espen J. Aarseth's Cybertext, which stakes out a post-hypertextual terrain for literary criticism and practice. Interactive excerpts from some of the cybertexts that Aarseth discusses are included.