games
In Pasts and Futures of Netprov, Rob Wittig articlates a theory for Networked Improv Narratives, or "Netprovs." Wittig, an innovator in this novel form, situates netprov at the interesection of literature, drama, mass media, games, and new media. Transcribed from a presentation given at the Electronic Literature Organization conference in Morgantown, WV, Wittig explores a number of antecedents to the form, documents current exemplars of this practice, and invites readers to create their own networked improvisations.
Espen Aarseth foresees the quick end of Murray's "story-game hybrid" and suggests instead a "critical theory of games."
Chris Crawford considers Zimmerman's definitions.
In response to Perlin, Victoria Vesna reiterates the unique realism of games.
Richard Schechner remembers the real-life side of interaction.
Gonzalo Frasca's proposal for videogames that address "critical thinking, education, tolerance, and other trivial issues."
Eskelinen can't be bothered to answer his critics.