games
In Pasts and Futures of Netprov, Rob Wittig articlates a theory for Networked Improv Narratives, or "Netprovs." Wittig, an innovator in this novel form, situates netprov at the interesection of literature, drama, mass media, games, and new media. Transcribed from a presentation given at the Electronic Literature Organization conference in Morgantown, WV, Wittig explores a number of antecedents to the form, documents current exemplars of this practice, and invites readers to create their own networked improvisations.
Casting the ludology vs. narratology debate as a game in itself, Henry Jenkins brings Bible gardens and the duck-billed platypus into this defense of hybridity.
Markku Eskelinen reiterates the bounds of ludology.
Erik Mona takes a first step toward measuring the cultural impact of Gygax and Arneson's Dungeons & Dragons by providing a pocket history of the game's generation and evolution. Mona explains the addition of character development as a game goal - the innovation that distinguishes D&D from its predecessors, and started the role-playing revolution.