gaming
Eskelinen responds in turn
Eskelinen can't be bothered to answer his critics.
Game Theories
It's "Game Time." Here in section four we see what the dynamics of time and space have to do with the games people play.
Genre Trouble
"Where is the text in chess?" asks Espen Aarseth. Rules, play, and semiosis are the (un)common ground between games and stories in "interactive narrativism" and the art of simulation.
Narrative, Interactivity, Play, and Games
Eric Zimmerman whips "four naughty concepts" into disciplinary shape.