Moving from the holodeck to the game board, Janet Murray explains why we make dramas of digital simulations.
Pat Harrigan and Noah Wardrip-Fruin introduce First Person, an interactive, multi-player collaboration between ebr and the MIT Press.
Ken Perlin on a game-narrative difference that makes a difference: does agency, rather than identifiction, make characters in a game seem more real than those in novels or films?
The builder of Façade, an "interactive story world," Michael Mateas offers both a poetics and a neo-Aristotelian project (for interactive drama and games).
Pat Harrigan and Noah Wardrip-Fruin introduce Cyberdrama, the first section of First Person.
Animals and invaders populate the space of Janet Murray's counter-response.
The man behind The Sims, Will Wright, places narrative controls back in the hands of gamers.