the sims
The builder of Façade, an "interactive story world," Michael Mateas offers both a poetics and a neo-Aristotelian project (for interactive drama and games).
Pat Harrigan and Noah Wardrip-Fruin introduce Cyberdrama, the first section of First Person.
Animals and invaders populate the space of Janet Murray's counter-response.
The man behind The Sims, Will Wright, places narrative controls back in the hands of gamers.
Insisting on the centrality of character (in literature no less than gaming) Ken Perlin responds to Victoria Vesna and Will Wright.
Illustrating Perlin's "Can There Be a Form between a Game and a Story?"
J. Yellowlees Douglas adds more titles to Eskelinen's catalog of limnal games.
Espen Aarseth holds that gameplay, not Lara Croft?s physique, should command the attention of an evolving game studies.
"Playing with play," John Cayley sets ludology on an even playing field with literature, but without literary scholarship's over-reliance on 'story,' 'closure,' and 'pleasure.'