the sims
Do violent games train us for violence? Drawing on social psychology and cognitive science, Simon Penny examines the "ethics of simulation."
An essay by Tara McPherson (and a conversation with Anne-Marie Schleiner) concerning patch mutations, opensorcery, and other explainable gaming offshoots.
Choosing between James Joyce and Stephen King means choosing between engagement and immersion. Or does it?
Moving from the holodeck to the game board, Janet Murray explains why we make dramas of digital simulations.