the sims
Ken Perlin on a game-narrative difference that makes a difference: does agency, rather than identifiction, make characters in a game seem more real than those in novels or films?
Jane McGonigal goes mobile with a "transformational agenda" shift for Cyberdrama.
The builder of Façade, an "interactive story world," Michael Mateas offers both a poetics and a neo-Aristotelian project (for interactive drama and games).
Pat Harrigan and Noah Wardrip-Fruin introduce Cyberdrama, the first section of First Person.