tomb raider
Victoria Vesna responds
In response to Perlin, Victoria Vesna reiterates the unique realism of games.
Between a Game and a Story? (Sidebar)
Illustrating Perlin's "Can There Be a Form between a Game and a Story?"
Genre Trouble
"Where is the text in chess?" asks Espen Aarseth. Rules, play, and semiosis are the (un)common ground between games and stories in "interactive narrativism" and the art of simulation.
Stuart Moulthrop’s response
Stuart Moulthrop complicates the idea of self-contained games.