electropoetics
Electronic Literature as Digital Humanities: An Introduction
Electronic Literature as Digital Humanities: Contexts, Forms & Practices is a volume of essays co-edited by Dene Grigar and James O’Sullivan that provides a detailed account of born-digital literature by artists and scholars who have contributed to its birth and evolution. Rather than offering a prescriptive definition of electronic literature, this book takes an ontological approach through descriptive exploration, treating electronic literature from the perspective of the digital humanities (DH)––that is, as an area of scholarship and practice that exists at the juncture between the literary and the algorithmic.
Excavating Logics of White Supremacy in Electronic Literature: Antiracism as Infrastructural Critique
Thinking about the ways in which critical infrastructure studies can allow us to engage in antiracism critiques and practices, Ryan Ikeda provocatively challenges the electronic literature community to address some of the symbolic and material structures that he argues uphold the field. To this end, Ikeda positions elit infrastructure as dynamic and generative sites of cultural activity, and attends, in particular to the ELMCIP Knowledge Base, recent ebr discourses on decolonization, ELO fellowships, and literary historical genealogies, to examine how each constructs, affirms, racializes and extends power, privilege, and status to its members.
Experimental Electronic Literature from the Souths. A Political Contribution to Critical and Creative Digital Humanities.
Claudia Kozak evaluates the potential of experimental e-lit to build decolonial critical paths within global digital humanities. Framing her perspective in the Epistemologies of the South (Sousa Santos) and decolonial thinking (Mignolo), she draws attention to politics of knowledge and analyses issues such as linguistic hegemonies, e-lit imaginaries and genealogies emerging from the Souths and unexpected mixtures between experimentalism and third-generation e-lit in Latin America.
Documenting a Field: The Life and Afterlife of the ELMCIP Collaborative Research Project and Electronic Literature Knowledge Base
The ELMCIP Electronic Literature Knowledge Base is a large-scale digital humanities database that emerged from a six-nation European research project on electronic literature. The Knowledge Base has since grown to become the most comprehensive open-access contributory database in the field, and is still actively developed. The project director, Scott Rettberg, reflects on the process involved in developing the database and the challenges involved in continuing to document the ever-changing landscape of the field of electronic literature.
When Error Rates Fail: Digital Humanities Concepts as a Guide for Electronic Literature Research
How do we think about things — like electronic literature — that combine the operational aspects of computing systems with the affective and representational aspects of the arts? We could view them through the frameworks of computer science, the literary arts, or critical interpretation. These can all be valuable. But they are all, inevitably, partial. Wardrip-Fruin proposes that digital humanities frameworks can provide a way of thinking about the dual elements of electronic literature simultaneously. Here he provides a case study: a strand of research that is both in computational approaches to social simulation and in the creation of works that build upon, and guide the development of, these simulations. He discusses the digital humanities concepts of operational logics and playable models that help him and his collaborators understand their work as they carry it out.
From Analog Shuffle to Digital Remix: Translating Robert Grenier’s Sentences
Presenting the writerly and highly remixable analog edition as both pre- and proto-digital, Carly Schnitzler revisits Robert Grenier’s Sentences. She compares the analog version of “shuffle literature” (in choosing the term, she follows the footsteps of Nick Monfort and Zuzana Husarova), published as five hundred index cards stored in a box, with its 2003 digitized edition. Such comparison serves to set the ground to investigate further the potential for writerly literary forms of what Lawrence Lessig once described as Read/Write culture, beyond the analog/digital dichotomy. The detailed and attentive analysis proposed by Schnitzler leads to somewhat surprising conclusions, where the algorithmically driven automatic choices present far less potential for meaningful and open-ended interaction with the text. Simultaneously, all the nuances surrounding the relatively early efforts at rendering Sentences as an object of networked reading are demonstrated here, including hints on digitization as a practice with its own history.
“Tracing the Ineffable”:a review of Peter Schwenger’s Asemic: the Art of Writing
In this review of Asemic: The Art of Writing, Diogo Marques considers alongside author Peter Schwenger the seemingly asemantic style of asemic writing as a genre taking on new meaning in contemporary reading and writing networks, particularly in light of the paradigm shifts they continue to undergo as brought about by digital media.
A Review of Stephanie Strickland’s Ringing the Changes
Sarah Whitcomb Laiola insightfully analyzes Stephanie Strickland’s recent poetry book, looking into how Strickland continues the tradition of poetic text generation, engaging at the same with material constraints resulting from 17th century pattern-ringing. The practice consists of competing teams ringing church bells based on highly complex mathematical patterns. Building on these, the poet and her team created elaborate and complex algorithms that generate the poetry woven out of textual data harvested from writings of Sha Xin Wei, Simone Weil, Hito Steyerl, and Yuk Hui among others. Written with Python code, the work demonstrates the powerful “poetics of juxtaposition”, where the list of names of Black men and women subjected to state-sanctioned violence strongly resonates throughout the whole texts.
Building STEAM for DH and Electronic Literature: An Educational Approach to Nurturing the STEAM Mindset in Higher Education
As the present gathering introduces Electronic Literature into the Digital Humanities, the DH at Berkeley Program brings the Arts/Humanities into Science, Technology, Engineering and Mathematics: turning STEM into STEAM.
Ethics and Aesthetics of (Digital) Space: Institutions, Borders, and Transnational Frameworks of Digital Creative Practice in Ireland
Discussing the works of three digital creative practitioners working in Ireland, Anne Karhio situates Ireland itself as a case study for demonstrating the ways in which electronic literature as a seemingly global and transnational practice can confront the complexly situated realities of everyday embodiment, technological materiality, and politicization of national borders. She thus recommends electronic literature be seen as more crucial part of digital arts and humanities research in Ireland and elsewhere.