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[…]of PMC, as Moulthrop says. But PMC ‘s (and ebr ‘s along with any other provider of independent critical thinking) contents have a meta-role as critical information, in my view, whether it take the form of hypertexts which dis-order and restructure the role of reader/writer, content/form, and in doing so resist commodification (as Moulthrop sees it) or traditional leftist critique. In either case (and there are other forms available), content needs free dissemination as counterbalances to totalizing corporate control, as much as bug patches need distributing, and are distributed freely. Think of it as tips on how to use the […]
[…]independent essay “Writing as Hacktivism: An Intervening Satire”) draws attention to the group’s status as cultural producers, the media generally represent ®TMark as political pranksters or innocuous saboteurs. In other words, the media have focused on ®TMark’s anti-corporate content. At rtmark.com, the group provides its own statement of goals, a rhetorically complex statement fusing and confusing the claims of activism and art. In answer to the FAQ “What is ®TMark, anyhow?,” for instance, we find the following definitions: “®TMark is a brokerage that benefits from ‘limited liability’ just like any other corporation; using this principle ®TMark supports the sabotage (informative […]
[…]1993) both of which he edited with Paul Delany, and Hypertext: The Convergence of Contemporary Critical Theory and Technology (Johns Hopkins UP, 1992), which has appeared in various European and Asian languages and as Hypertext in Hypertext (Johns Hopkins UP, 1994), a greatly expanded electronic version with original texts by Derrida, reviews, student interventions, and works by other authors. In 1997, he published a much-expanded, completely revised version as Hypertext 2.0. He has also edited Hyper/Text/Theory. (Johns Hopkins UP, 1994). Harvey L. Molloy is an Assistant Professor in the University Scholars Programme at the National University of Singapore (NUS). His […]
[…]to the company, “Nobel Learning Communities’ programs are targeted towards the working families of America.” Why do America’s working families need private schools? “Analysts believe the opportunity to build an education company into a significant and profitable business is huge and is fueled by the Nation’s need to reform a system that is getting failing grades.” Are the “Nation’s” schools really in need of reform or are only some of the nation’s citizens’ schools in need of reform? Certainly Nobel is not targetting the larely white suburban schools populated by the children of the professional class. Nobel schools could certainly […]
[…]organized labor in the United States. Yet the voice of these workers has perhaps never been more critical than today. This group, as one of the largest and most highly educated segments of the work force, is uniquely suited to challenge the rhetoric of technological determinism that passes off choices based on expediency as inevitable consequences of the new economy. Although computer networks and high-speed telecommunications technology have made it easier for decision makers to restructure how labor is defined, deployed, and compensated at the turn of the millennium, as Manuel Castells points out, “technology per se is not the […]
[…]MOOzymandias. The Ivanhoe Game was developed ‘to use digital tools and space to reflect critically on received aesthetic works (like novels) and on the process of critical reflection that one brings to such works’ (McGann, Ivanhoe). Players of The Ivanhoe Game not only engage with aesthetic works in performative ways, but intervene in them within an environment which puts their ‘critical and reflective operations on clear display’. In playing the game, the players in effect, perform the novel, making critical and aesthetic decisions about the text which, in fact, creates a new and evolving narrative. The Ivanhoe Game thus becomes, […]
[…]that matter. The significance of this piece also lies in its being representative of a number of group discussions that Bataille, much like the Surrealists, pursued on a regular basis. Participating in the discussion on sin were the usual suspects associated with Bataille – Klossowski, Blanchot, Leiris, Paulhan. Also there were Sartre, Camus, de Beauvior, Merleau-Ponty and Hippolyte. A third group was comprised of priests such as Father Danielou and Father More, who hosted many such meetings at his home, and Gabriel Marcel. The “Discussion” not only presents “propositions” from Bataille’s lecture, but also a response from Father Danielou, as […]
[…]classes. Hypertext is making its way into the law school at the University of Trento, in literary studies at the University of Modena, and in social studies at the University of Urbino. A Professor in occupational medicine at Modena has recently published a hypertext essay on his discipline. These are but a selection of examples meant to show that, despite a general atmosphere of resistance, a vital component within academia is already pursuing possibilities opened by hypertext. These people have to overcome enormous difficulties, including lack of funds and the chronically shortsighted attitude of our Ministry of Education. Nonetheless, judging […]
[…]has proven to be an extremely productive approach, and the successes and near-misses of this group are worth serious attention from ludologists and game designers. It is significant that this group has again discovered that computer glitches can be unintentionally expressive, sometimes more expressive than explicitly programmed behaviors. In his seminal article on emotion in believable characters, Joe Bates described an earlier character who elicited sympathy by a programming glitch that caused him to twitch in a way that viewers interpreted as frustration [Bates, 1994]. The issue here is one that can be found in other computationally ambitious, agent-driven projects, […]
[…]early game genres (Multi-User Domain, and MUD, Object Oriented, respectively) were successful in working with the player’s imagination, allowing for identification to happen on the basis of world-building and interaction with an online community. MUDs and MOOs are excellent examples of using words and stories that come from conventional literature in such radically different ways that an entirely new form of literature, if it can be called this, emerged. Games are intrinsically different in their mode of address and almost always lose their magic when trying to assume the narrative rules of movies. Equally, movies are rarely able to give […]