Ian Bogost, the co-designer of The Howard Dean for Iowa Game (along with First Person contributor Gonzalo Frasca), deconstructs section three.
The builder of Façade, an "interactive story world," Michael Mateas offers both a poetics and a neo-Aristotelian project (for interactive drama and games).
Animals and invaders populate the space of Janet Murray's counter-response.
Narrativists vs. ludologists, material vs. formal constraints: Michael Mateas replies by identifying actors' roles in each division.
Literature scholars eager to understand gaming have made early inroads. Markku Eskelinen sets up serious checkpoints.
Eric Zimmerman modifies Gonzalo Frasca's game strategy with a strategic patch.